CFG by Opt!mu$
Z pAmIęTnIkA nIeGrZeCzNeGo AnIołkA
Cfg napisaem rcznie i jest specjalnie stworzone pod Etpro lecz mozna go uywa na NQ/Jay itd....Jeli kto ma ochote zagra na dobrym cfg zapraszam na gg wieczorami moge stworzy CFG pod twoje wymagania i twj PC by wycign ostatnie poty :)
// Wolfenstein : Enemy Territory config by Opt!mu$
bind F9 "vid_restart"
\\\Bindy///
bind 1 vsay hi "^0Nie^7ch ^0Bed^7zie ^0pochw^7alony"
bind 2 "vsay bye ^0Ze^7gnaj^0c!e"
bind 5 vsay thanks "^0Dzi^7eki ^0Bro^7war ^0cze^7ka^3:)"
bind 4 vsay ftmortar "^gZamknij Pape ^1albo ^0Masz Muta!!!"
bind 3 vsay "Move " ^1Dal^7ej ^3Dal^5ej!!
seta name "Twoj nick"
//|-----+Team Selector_.~-----------------------------+
bind leftarrow "class m 1;say_team ^0.^7M^d3^7dic^0--^7Mp40^0."
bind rightarrow "class e 1;say_team ^0.^7Inzyni^d3^7r^0--^7Mp40^0."
bind 3 "class e 2;say_team ^0.^7Inzyni^d3^7r^0--^7Rifla^0."
bind uparrow "class c 1;say_team ^0.^7Cov^d3^7r^0--^7St^d3^7n^0."
bind downarrow "class f 1;say_team ^0.^7Fi^d3^7ld^0--^7Mp40"
bind MOUSE1 "+attack"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind e "weaponbank 3"
bind Mouse2 "weaponbank 5"
bind Mouse3 kill
bind MOUSE4 "weaponbank 2"
bind MOUSE5 "weaponbank 1"
bind q "weaponbank 6"
bind 7 "weaponbank 7"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind MOUSE2 "+movedown"
bind d "+moveright"
bind f "+activate"
bind g "+mapexpand"
bind l "openlimbomenu"
bind m "mvactivate"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind F1 "vote yes"
bind F2 "vote no"
//sound
seta in_mididevice "0"
seta in_midichannel "1"
seta ` "1"
seta in_midi "0"
seta s_loadas8bit "1.0000"
seta s_compression "1.0000"
seta ui_glCustom "4"
seta com_soundMegs "64"
seta s_channels "2"
seta s_bits "16"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "0"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.143750"
//mouse
seta in_mouse "1"
seta ui_profile_mousePitch ""
seta m_pitch "0.016"
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.02200"
seta sensitivity "1.50"
cg_crosshairPulse "0"
cg_drawCrosshairNames "1"
cg_drawCrosshairPickups "1"
cg_crosshairsize "23"
cg_crosshaircolor "cyan"
cg_drawCrosshair "5"
cg_crosshairHealth "0"
// [r_settings].
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
seta rate 25000
r_mode "8"
r_gamma "3"
r_picmip "3"
seta r_picmip2 "3"
r_noportals "1"
r_displayRefresh "85"
r_overbrightbits "5"
r_mapoverbrightbits "1"
r_intensity "1.5"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_fastsky "1"
r_subdivisions "20"
r_simpleMipMaps "1"
r_fullscreen "1"
r_detailtextures "0"
r_ext_gamma_control "1"
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
r_textureMode "GL_LINEAR_MipMap_NEAREST"
r_texturebits "0"
r_colorbits "16"
r_stereo "0"
r_stencilbits "0"
r_depthbits "24"
r_vertexLight "0"
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
r_lastvalidrenderer "1"
// [cg_settings].
cg_bloodflash "0"
cg_bloodDamageBlend "0"
cg_bloodtime "0"
cg_drawWeaponIconFlash "0"
cg_drawReinforcementTime "1"
cg_noAmmoAutoSwitch "1"
cg_complaintPopUp "0"
cg_draw3dicons "0"
cg_autoReload "1"
cg_useScreenshotJPEG "1"
cg_printObjectiveInfo "1"
cg_atmosphericEffects "0"
cg_teamchattime "99999"
cg_drawcompass "0" Kompas
cg_drawfireteamoverlay "1"
cg_drawSmallPopupIcons "1"
cl_maxpackets 100
cg_hudAlpha "1.0"
cg_muzzleFlash "0"
cg_brassTime "0"
cg_simpleitems "1"
cg_wolfparticles "0"
cg_gibs "0"
cg_shadows "0"
cg_marktime "0"
cg_coronas "0"
cg_coronafardist "0"
cg_showblood "0"
cg_lagometer "0"
cg_drawfps "1"
cg_fov "110"
cg_drawGun "1"
cg_drawCrosshair "5"
cg_crosshairHealth "0"
cg_popuplimbomenu "0"
cg_drawNotifyText "1"
cg_descriptiveText "1"
cg_drawTeamOverlay "2"
cg_autoAction "0"
cg_announcer "1"
cg_gun_frame "0"
cg_marktime 0
cg_drawroundtimer 1
cg_drawbuddies 1
cg_drawfallkick 0
cg_fallkick 0
cg_damagekick 0
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
// [com_settings].
com_hunkMegs "412"
com_zoneMegs "32"
com_soundMegs "64"
com_blood "0"
com_maxfps "125"
com_crashed "0"
// [b_settings].
seta b_drawclock "1"
seta b_althud "6"
seta b_hitsounds "1"
seta b_hudYoffset "10"
seta b_althudflags "6"
seta b_fireteamalpha "1"
seta b_drawranks "0"
seta b_tracers "2"
seta b_tracers "2"
seta b_muzzleflash "0"
seta sv_screenshake 0
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.02"
seta s_mixahead "0.06"
seta s_khz "44"
seta s_doppler "1"
seta s_musicvolume "0"
seta s_volume "0.6"
seta s_loadas8bit "1"
seta s_distance "100"
seta s_mPK